Action chains are interactive: when an attack is launched, a prompt appears, either requiring a timed press of the X button or for it to be held down for a certain period, and succeeding at a prompt causes a critical hit.
Instead of selecting single actions, each character has between one and three action chains - an attack combo - to choose from, often with different ranges or areas of effect. Characters can move and either attack or heal once per turn, though certain characters pick up abilities allowing them to both attack and heal or move or attack twice instead. The battle system is pretty much exactly the same as its predecessor, appearing as standard turn-based tactical fare with characters going individually. It should be noted, however, that it is still more heavily weighted to the visual novel side of things. Mask of Truth rectifies this, featuring a story that works as a better complement to the battle system to provide opportunities for players to enjoy it in a more consistent manner, rather than leaving multiple-hour gaps without combat as its predecessor did. One of the major issues of the first part of the duology was that it didn’t utilise the strong battle system enough, particularly in its first half. What follows is a civil war story that comes with considerations of outside influence, leading to further surprises as both sides attempt to deal with what is thrown at them, but which maintains a strong attachment to the stories of its individual characters throughout, impressively tying it all together. It’s impossible to give the premise of Mask of Truth without massively spoiling the second half of Mask of Deception - which players will really need to have played through before tackling Mask of Truth - but it picks up right where the previous game left off, wherein the party is having to contend with the aftermath of the events that have split the Empire of Yamato.
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A much better balance between combat and story, more consistent pacing, and a fascinating story full of excellent characters make the tactical RPG-visual novel hybrid a great and memorable experience. Utawarerumono: Mask of Truth has made good on that promise. Though Utawarerumono: Mask of Deception had some significant issues with its pacing that prevented it from being a standout experience, it showed more than enough potential in its second half that the concluding part of the duology had the promise of being able to bring the overall tale right to the top.